It's been a while since I last wrote about my videogame project, Project: Doodle, which has now been given a proper name: Sketchy Maze. There have been a few releases of the game since I last wrote about version 0.4.0 and they bring some exciting new features!
Sketchy Maze is a drawing-based maze game themed around hand-drawn maps on paper. There are a few built-in example levels (and will eventually have single player story campaigns), and you can also draw your own levels and make them look like anything you want, and play them like a 2D platformer game. You get to pick what colors to draw with, which colors are for solid floors and which ones are fire, and drag-and-drop some 'doodads' such as Buttons, Keys and Doors to add interactive elements and create puzzles and obstacles.
The inspiration for this game came from my own childhood. I'm a 90's kid, and when I was growing up with videogames like Sonic the Hedgehog and Super Mario Bros., I would often draw my own "levels" with pencil and paper of a 2D platformer style game. I would borrow ideas from all the games I liked, and would draw mazes that had features like buttons, keys and doors, and then "play" my level with my imagination, envisioning a character working their way through my maze, and keeping score in my head about which keys were found and what doors can be unlocked, or how a button might open a door somewhere else in the level (and I'd draw a little dotted-line connecting the button to the door so I wouldn't forget).
When you're drawing a level on paper, it can be whatever you want. You can draw a castle or a cave. This game is a manifestation of my childhood imagination.
Check outs its website at SketchyMaze.com!
There have been a handful of releases since my last blog post. You can always check the latest change log on the Guidebook site.
Some of the key highlights include:
Sketchy Maze is available for free on all desktop computers, including GNU/Linux, Windows and Mac OS (Intel).
It is still in early alpha release mode. The game is functional as a proof of concept but still needs polish and more built-in levels and doodads.
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