The game I've been working on, Project: Doodle now runs a little bit better on the Pine64 Pinephone, an upcoming smartphone that runs mainline GNU/Linux instead of Android.
On previous Pinephone Linux distributions, SDL2 applications like mine were not communicating well with the on-screen keyboard (it was reading completely wrong key symbols, so arrow keys and keyboard input weren't recognized). It seems they ironed out some of those kinks so the keyboard input works and the game is more or less playable:
The "Play Mode" is not super great because it seems only one keypress can be registered at a time (so Up arrow to jump can't be combined with Left or Right arrow to move). But levels can be drawn and you can interact with pop-up windows like the Doodad Dropper to drag things into your level. "Right-click" support is uncertain, but if you want to remove a doodad from your level you could drag it back onto the Doodad Dropper window since the normal right-click to delete doesn't seem working yet.
Project: Doodle is not initially designed for mobile but may get there some day. This is the desktop Linux version of the game running on Pinephone and may be useful for me to design somewhat mobile-friendly interfaces ahead of actually attempting an Android OS build of the game. (Android support is pretty far off, don't hold your breath!)
In case you have an ARM64 Linux device like the Pinephone and wanna check it out, a download for the recent 0.4.0 release is available here:
Tip: run it like `./doodle -w maximized` for it to maximize its window and fit best on the screen size of Pinephone.
This was built on Mobian and should work on most distros but may not be working on postmarketOS, as its Alpine Linux base doesn't use GNU libc.
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Pinephone needs it.