I've sufficiently lost all those games and all the files that went with them at some point since then, and now all I have left are the front-facing sprites for all the Azulians:
A recurring element in the games, though, was a mini-game called "Azulian Tag", which is sorta the opposite of regular tag: the player who is "it" is hunted down by all the other players. In the games, there would be blue Azulians that travel the same speed as the player (and thus are easy to run from as long as you keep on moving), red ones that move a little bit faster than the player, and white ones that move even faster. The game would start you out surrounded by about 6 blue Azulians, then 4 red ones further out and 2 white ones much further away, to give you time to run. The goal of the game was just to survive as long as possible.
Anyway, I decided recently that this mini-game might be a good idea to turn into a game on its own, for Android. I discovered PhoneGap, a toolkit for using web technologies to create mobile apps for iPhone and Android among other devices, and therefore decided that HTML (5) and JavaScript should be sufficient for creating such a game. In addition to just running away from the other Azulians, some new "powerups" could be added in, like being able to teleport the player to a random point on the map to buy back a few seconds of time before the other Azulians discover where you've teleported to. I'm working on some sprites now; I've already revamped the blue Azulian sprites from the RPG Maker 16x16 size to a higher quality 32x32 size:
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so pumped!@
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