KAGE: Multiple Heroes and Maps

Noah Petherbridge
kirsle
Posted by Noah Petherbridge on Friday, March 05 2010 @ 09:06:56 PM
Progress update on Kirsle's Adventure Game Engine (KAGE):

Blue-haired Hero
Spiky blue-haired hero...

Red-haired Villain
Spiky red-haired villain! And the debug-mode actor selector window.

I made some new character sprites (the ones pictured are temporary. I created a template spriteset and then hurriedly threw these guys together so I wouldn't have to show naked sprites in the screenshots).

The engine supports multiple heroes now (the blue and red haired guys are the singleton heroes), and multiple maps (each of the singleton heroes are on different maps), and it keeps track of what's happening on each map at all times.

Next on the to-do list: teleporting between maps (and when a singleton is the last one to leave a map, the map gets purged from memory and non-singletons left on it are forgotten about and reset if the map gets reloaded in the future), and animations.

After that: on-screen text and dialogs. Then shortly thereafter there will be a public alpha release of it that you can mess around with.

See other blog posts about my game engine: KAGE.

Categories:

[ Blog ]

Comments

There are 3 comments on this page.

guest
guest
Posted on Monday, June 04 2012 @ 09:42:43 PM by Anonymous.

link
zelda
wii

guest
guest
Posted on Monday, June 04 2012 @ 09:43:05 PM by Anonymous.

wii

guest
guest
Posted on Monday, June 04 2012 @ 09:43:17 PM by Anonymous.

Add a Comment

Your name:
Your Email:
Message:
Comments can be formatted with Markdown, and you can use
emoticons in your comment.

If you can see this, don't touch the following fields.



Kirsle
Channels
Creativity
Software
Web Tools
Subdomains
Miscellany
Links


Fan Club